Check out the War Story Page to read the intro to this years. Scenario’s could change depending on number of fighters.
Years past, Radburne has had fun running ‘Stories’ and ‘Tales’ with our wars. And so we plan to reintroduce such fun this year.
Peasant archers are also a big part of our war so expect them to take part in some of the scenarios.
All Scenario’s are planned to be run three times
1st – Mixed heavy and archery – Fae Defending, Humanity attacking
2nd – Mixed heavy and archery – Alternative reality – Humanity Defending and the Fae attacking.
3rd (Optional) – Heavy only – Fae Defending, Humanity attacking
Scenario 1: Village Raid
Plot: A Fae scout rides to the front to warn of the impending Human invasion. Once word reaches, the forces of the Fae rush to the village on the outskirts and prepare a rushed defense. The armies of humanity light torches and aim for total destruction. The Vanguard of the army rushed forth to sow destruction.
Scenario Objectives:
The Fae – Defend the Village, put out fires and kill all soldiers of the Vanguard
Humanity – Set multiple buildings on fire with ‘torches’.
Scenario Rules:
The Fae: Two resurrections to simulate larger force
Humans: Use torches to ignite designated targets.
Scenario 2: Convoy
Plot: changes based on who wins the previous scenario.
(Humanity won last scenario) – The Fae must defend a convoy heading back to a secure location, survivors and resources are to be protected. During this a small scouting party of humans have circled around to cut them off and plan an ambush.
(Fae won last Scenario) – Human forces were slowed in their tracks and even held back. Now they aim to push more resources to the front lines to reinforce their troops. The Fae plan an ambush to stop such a thing from happening.
Scenario Objectives:
Convoying Force – The team with this objective must get from one point on the field to another (A to B).
Ambushing Force – This team’s objective is to attack the convoy and loot its resources.
Scenario Rules:
Ambushing Force get 2 resurrections to simulate larger force.
Convoy team gets 1 resurrection to help simulate a larger force.
Scenario 3: Defend the Keep – Fae Bastion
Plot: Though the Fae have fought hard and valiantly, the overwhelming numbers of Humanities forces have pushed them back to a hidden Keep. A small contingent of Fae soldiers hold the line for reinforcements.
Scenario Outline:
The Fae – Hold and defend the fort for 5 mins
Humanity – Enter the fort and kill all the defenders
Scenario Rules:
The Fae: One Resurrection
Humanity: Two Resurrections.
Scenario 4: King of the Hill
Plot: Both sides have located an important landmark. Crossroads that lead deep into the heart of Fae lands. Lead back towards the realm of humanity and to many other places. To the Fae it is a sacred road, a site of history and importance. To the armies of Humanity it is a vital transportation route to keep the momentum of invasion up.
Scenario Objectives:
Both armies rush to hold the crossroads.
Scenario Rules:
To hold the cross roads the team must have more fighters inside the area than the opposing team.
Scenario 5: Steal the Pigs, Peasants and Medicine
Plot: The war has spread to a wide front across the region. While some areas once peaceful, now burn as villages are sacked, strong fortresses reduced to rubble, other areas have succumbed to a free for all as resources become scarce as the war rages on.
Scenario Objectives:
Food, medicine and resources are scarce and both armies now scour the landscape for whatever they can get their hands on.
Scenario Rules:
Both teams will hunt the field to gather resources to take back to their starting point.
Time of 5 mins – at the end resources will be tallied.
3 resurrections for both sides.
Those carrying resources cannot fight.
Scenario 5: Capture the Flags
Plot: Even during wartime, some creatures cannot help but play pranks upon each other. During the night, standards from both sides were stolen and hidden. Now for the sake of morale, the leaders of each force send out a small force to recover their banners and the enemies.
Scenario Objectives:
Two flags, one for humanity, one for Fae have been hidden on the field and both teams seek to claim them both.
Scenario Rules:
Two flags Hidden, as soon as one side has both the scenario ends.
Resurrections TBD.
Those carrying flags cannot fight.
Scenario 6: Rescue the Maidens
Plot: Unintentionally a group of Damsels have found themselves lost in the woods. Both sides have reason to find them. The Fae wish to rescue their own, while Humanity hopes to capture them to interrogate them.
Scenario Objectives:
The Fae aim to rescue their lost citizens. While humanity aims to capture and interrogate them.
Scenario Rules:
Both sides get a single resurrection.
They must pick up the peasant and carry to the starting zone.
Those ‘saving damsels’ cannot fight while carrying.
Scenario 7: Sunday Risen – Zombies
Plot: In a final ditch effort to slow the invading humans, a Sorcerer of ill repute casts a spell of resurrection, infesting the area with the risen corpse of the dead.
Scenario Objectives:
Hold out for 5 mins.
Scenario Rules:
Starting 2 zombies. One heavy and One archer.
Zombies can only be killed via head shots and chest (Heart shots), they ignore all wounds to arms and legs.
Scenario 8: Endless Resurrections
Plot: Fight till you are done
Scenario Objectives:
Have fun till you are done
Scenario Rules:
Biff till you are done